The game’s controls are also customizable, allowing you to flip the jump button and shoot buttons to suit your fancy. As much as I prefer the widescreen look, you can revert to original dimensions if you want. It’s easier to string a series of jumps or dodge a volley of attacks when you can see them all coming. That can help the player to take in everything going on and make more informed decisions. With the action zoomed out, more activity can fit on screen at once, and players will be likely to less likely to focus in on one of the (now smaller) characters with so much going on at one time. Cave Story eShop has been custom fit for the 3DS’ larger screen size, resulting in a sharper level of definition and a stronger sense of place than the DSiWare version. It’s not just the 3D that’s responsible for the game’s sharp new look. This may be the original art, but this is still the most crisp, well-defined, pronounced version of Cave Story yet. The game’s 3D display accomplishes the same goal without altering the original artwork. Their more detailed look was originally put into place in order to make the characters look less flat. Thankfully, the small screen size on the 3DS makes the “old” graphics looks almost identical to the new ones. Ultimately, those new graphics have become largely unnecessary. The game is missing the larger, redrawn graphics from the WiiWare/Steam/iOS version of the game. For the rest of this review, we’ll be focusing on the things that make this new release of Cave Story different from the prior versions we’ve reviewed. That’s where you can get a look at what the main game is all about. If you’re new to Cave Story, check out the review Anthony Burch (writer of Borderlands 2 and Dtoid alum) penned for the original freeware version of the game back in 2006, and/or my review of the WiiWare port back in 2010 (and if you’re really curious, the review of the 3DS retail version from 2011). The resolution and playable screen size have been optimized for the 3DS, stereoscopic 3D has been added, the DSiWare’s unique feature (Jukebox mode) is still in, and all the modes from Cave Story+ on Steam - Boss Rush, Sanctuary Time Attack, Curly Story, Wind Fortress, and Nemesis Challenge - are all here as well. Nicalis and Pixel did their best to make up for that by loading up the eShop version with new content. Sadly, technical limitations prohibited them from making this new version a free update to Cave Story DSiWare. Tyrone and Cave Story creator Daisuke “Pixel” Amaya weren’t happy with how that version looked on the 3DS, so they went all out on adapting the game for the newer console. This latest iteration of Cave Story was made to replace the DSiWare version of the game released in 2010. This new release is among the best, if not the best, version released yet. Cave Story is one of the most re-playable, continually enjoyable games I’ve ever encountered. No, the reason that Nicalis keeps re-releasing Cave Story is that the company’s CEO Tyrone Rodriguez really loves Cave Story. Nicalis could get a lot more potential profits from spending time on publishing games that people don’t already have access to. The more cynical among us may scoff and say that Nicalis is just milking Cave Story for the big money it brings in. This eShop-specific version of the game marks the fifth time that publisher Nicalis has put Cave Story (WiiWare, DSiWare, Steam/iTunes, 3DS retail, eShop) up for sale. That may sound like a lot, but I’ve actually been slacking. For those of you who have lost count, this is the third time that I’ve reviewed Cave Story, and the second time I’ve reviewed it on the 3DS platform.
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