No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. " Star Wars Jedi: Survivor" launches on Aprill 28 for PlayStation 5, Xbox Series X/S and PC./r/Games is for informative and interesting gaming content and discussions. Many platforms and traversal points are often painted in a subtle white hue that gives players a rough idea of where to go next without holding the players' hand and doing all of the work for them.Īs an Amazon Associate we earn from qualifying purchases. The other notable issue is in general navigation throughout the environment. Stuttering upon entering new areas or a general sluggishness to traverse the Koboh landscape are frequent even on PS5's Performance Mode. A game this massive is gonna come with rough edges out of the gate, and it could have been a lot worse, at least on PS5.Īt launch, the biggest deterrent to get the most out of "Star Wars Jedi: Survivor" remains the performance on PlayStation 5 and other platforms. Overall though, after fiddling with my TV and settling the game to favor a solid 30fps over an unstable 60fps, things were fine far more often than not. I've heard each version has its own set of performance woes, but you'll have to seek out individual perspectives on that front. Nevertheless, throughout my time with the PlayStation 5 version I experienced a routinely unstable frame rate, multiple crashes, and occasional glitchy tomfoolery (mostly the fun kind). It's important to note I was playing a review build of the game ahead of a day-one patch, and I imagine whatever problems that persist after that will eventually be smoothed over as well. Perhaps predictably, "Survivor" is less rock-solid on a technical level. Waiting for a patch or two wouldn't be a terrible idea "Jedi: Survivor," and "Fallen Order" before it, sit almost precisely between the two - again aiming to capture as broad a range as possible. At "God of War's" end it's about power: massive effects, auto-targeting enemies, and entire systems tuned for maximum satisfaction. To massively simplify things, at "Sekiro's" end you have a demand for absolute precision and intention in how you play, at the expense of animation flourishes or forgiving targeting, with the goal of making you feel flimsy but deadly, a tiny, lethal ninja. As a saving grace, however, Respawn places meditation spots - the game's equivalent of Dark Souls' bonfires - thoughtfully enough that you're never stuck doing a combat gauntlet and a boss fight back to back. The combat probably isn't going to win anyone overĪt its worst, "Jedi: Survivor's" combat felt like a chore preventing me from enjoying the parts of the game I liked, which is to say, literally everything else. As this universe moves away from "The Skywalker Saga," "Jedi: Survivor" sets itself up as a benchmark for what new "Star Wars" stories can look like. Belly laughs are woven in alongside tragedy, but the mundanity of daily life is a potent refrain. The performance by Merrin actor Tina Ivlev is a particular highlight in a story that constantly plays to the strengths of its ensemble cast. His decisions have more weight to them, making him a much more realized protagonist this time around.Īs Cal and Jedi Master Cere harden in the face of the injustices they fight against, other characters soften as they search for a safe haven in which to wait out the storm. That gives him a lot more character growth than he had as purely a traumatized fugitive learning to be a Jedi. His path after escaping Order 66 is contrasted against what could've been if he'd had different priorities and made different choices. His motivations are about more than simply fighting the Empire now: it's about whether he can live a life where he's something more than a resistance fighter, let go of his guilt, and find a home that's safe. The cast I enjoyed so much in "Fallen Order" is back in full force to go through those motions, and this time Cameron Monaghan's Cal is not so easily outshined by the crew of the Mantis.
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