We really hope to push the limits of what the iPhone is capable of handling. Without giving too much away, you will see larger, more involved gameplay screens, new contraptions, added physics effects, more expansive puzzles, and better graphics. It needed a sequel because we wanted to expand the puzzles far beyond what the original could do. We are very excited about Ragdoll Blaster II, and this is where the bulk of the company's energies are currently focused. In terms of the forthcoming Ragdoll Blaster II, why do you think the game needs a sequel? However, after we did so, we all thought the resulting visual angles made it much more interesting. We spent months play testing hand drawn prototypes to make sure it was first and foremost a fun, simple and addictive game, before we even decided on modeling the whole thing in 3D. Please note though that I by no means think art alone makes a good game. Our artist, Ryan Drag, is truly gifted and you will see a lot more of his talent in upcoming titles. Well, I think this game looks really good and as a result will hopefully add to the overall experience. Why do you think the added complexity of 3D gameplay in Harbor Havoc 3D will make it more enjoyable? I've really admired its games in the past and hope this one lives up to expectations. Hopefully, others will continue to push this genre - it looks like Craneballs Studios intends to do so with their upcoming title 33rd Division. We're hoping the addition of multiple layers, obscured gameplay view, scenes rendered in 3D and atmospheric effects will enhance the overall game. We also saw a compelling way to expand this genre while retaining the simplicity that made the original so successful, and in the process adding our own signature. They made a game that was awesome because it was on the iPhone, not in spite of it. We thought the Firemint team had designed a great game with the medium in mind. Julian Farrior: In general we try to stay away from genres that are too saturated such as match-three.īut with regard to Harbor Havoc 3D, our team fell in love with Flight Control. Pocker Gamer: How do you decide which App Store genres are saturated and which are demanding more games? We caught up with founder and CEO Julian Farrior to find out more about the company's plans. Now, however, it's moving into the line-drawing genre with the forthcoming Harbor Havoc 3D which will have you co-ordinating traffic in the air, on the water and beneath. Try out our other games: Paper Toss, Ragdoll Blaster, Paper Toss: World Tour, and Harbor Havoc 3D.Backflip Studios has had millions of downloads of its games such as Ragdoll Blaster and Paper Toss. Thank you for playing our games, this is truly a labor of love. Keeping users entertained, engaged and happy is the key to our continued success. Please help us continue to improve upon our products by leaving feedback and user reviews. Backflip Studios has had over 20,000,000 installs of their games to date. Incredibly simple yet addictive -Action packed -Single tap to aim and fire -Flying, talking ragdolls -More real physics -All new mechanics such as gravity effects, teleporters, and much more -Plus+ integration -Awards -Submit and compare scores online per room -Saves game progress -Over 150 levels of ragdoll fun *Note to Users* If your scores have been removed just log back into Plus+ and they will be restored. We have enlisted some of the top game designers in the industry to bring you simply the best physics puzzle game in the app store. Over 150 levels will keep you entertained and challenged for days. but in this new version, art, puzzles, physics, sound and overall gameplay have been dramatically expanded and improved. The simple rules are the same, fire a ragdoll with a touch to hit the target and solve the puzzle. The simple rules are the same, fire a ragdoll with a ON SALE FOR A LIMITED TIME ONLY!!! The Ragdolls are back and ready for more physics puzzle action! Ragdoll Blaster 2 is the much anticipated follow-up to Backflip Studios’ critically and commercially acclaimed Ragdoll Blaster.
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